using System.Collections.Generic;
using System.Linq;
using UnityEngine;

[CreateAssetMenu(fileName = "TargetNull-获得空", menuName = "Skill/Target/TargetNull-获得空")]
public class TargetNull : TargetSelectorBase
{
    public override List<Chess> SelectTargets(Chess chess ,GameEvent e)
    {
        return null;
    }
}